Rebuilt one to one
Ported function by function from the original program, quirks and bugs included. Every port is checked against the original — frame hashes, emulated reference runs, pixel diffs.
A game preservation project
Engines of Nostalgia, Clean Open REimplementations
Old PC games rebuilt from scratch, faithfully, to run on whatever platforms come next. Bring your own copy of the game.
Ported function by function from the original program, quirks and bugs included. Every port is checked against the original — frame hashes, emulated reference runs, pixel diffs.
Each game compiles once to WebAssembly for gasm and runs unchanged on macOS, Linux, Windows and in the browser. A native build is always a backend away.
No original code, art, sound or data ships with any project. The game reads your disc or install, checks the exact version, and takes its data from there.
Nine games from 1996 to 2008, each in its own case. Most of them you can play in the browser today, from your own copy.

PlayableSilent Software
OpenRF — function-by-function port

PlayableDMA Design
OpenGTA — function-by-function port
Activision
OpenI76 — function-by-function port

PlayableCodemasters
OpenCMR2 — function-by-function port

PlayableEA Canada
OpenNFSPU — function-by-function port

PlayableMind's Eye Productions
OpenSheep — function-by-function port
Bungie West
OpenOni — function-by-function port

PlayableCyparade
OpenBallance — script runtime + physics port

PlayableRndLabs
openbv — source port
Also on display in the gasm wing: DOOM and ScummVM, ported to the same runtime.
The whole collection →

Most of these ports were written with coding agents, in days rather than years. What they learned the hard way is written down as portable agent skills — plain Markdown in the open Agent Skills format, usable from any agent that reads them.
Browse the skills →ENCORE does not ship games — we don't own them. Find a copy, second hand or from stores like GOG, whose Preservation Program keeps classics working on modern systems, and support the Video Game History Foundation.
Read the manifesto →