
DOOM
id Software
doomgeneric (from id's released source) with Chocolate Doom's OPL music player and saves in gasm storage.
You bring: Any IWAD — the freely distributable shareware doom1.wad, DOOM II, Freedoom
Every exhibit is a separate project with its own repository, site and releases. They share conventions, tooling and the gasm runtime, so what one learns the next one inherits. They are ordered by the year the original came out.

PlayableSilent Software
OpenRF — function-by-function port

PlayableDMA Design
OpenGTA — function-by-function port
Activision
OpenI76 — function-by-function port

PlayableCodemasters
OpenCMR2 — function-by-function port

PlayableEA Canada
OpenNFSPU — function-by-function port

PlayableMind's Eye Productions
OpenSheep — function-by-function port
Bungie West
OpenOni — function-by-function port

PlayableCyparade
OpenBallance — script runtime + physics port

PlayableRndLabs
openbv — source port
Two more classics run on the same runtime, as ports of existing open engines rather than ENCORE reimplementations: DOOM, from id Software's released source, and ScummVM, the long-running reimplementation of the engines behind dozens of adventure games. They live in the gasm repository and its demo page, and proved much of the runtime before the first ENCORE port did.

id Software
doomgeneric (from id's released source) with Chocolate Doom's OPL music player and saves in gasm storage.
You bring: Any IWAD — the freely distributable shareware doom1.wad, DOOM II, Freedoom

The ScummVM team
The reimplementation of the engines behind LucasArts' SCUMM adventures, Humongous games, Beneath a Steel Sky, Drascula and many more, with a gasm backend.
You bring: Your own adventure games; Beneath a Steel Sky (freeware) is in the demo
You bring the game
None of these projects contain the original game's code, art, sound or data. Each one reads your own disc or installed copy, and most check that it is the exact version they were built against. See Bring your own copy.
Playable means the game runs from its menus to its end in the reimplementation; it does not mean every pixel has been compared with the original yet — each project's own status page says exactly what has. In progress means large parts run, with known stand-ins. Groundwork means the research, file layer and port plan exist, but the game itself does not run yet.